![]() The colour combination of White, Blue and Black. ![]() White and Black, Black and Green, Green and Blue, Blue and Red, and Red and White. ![]() The collection of colours that are opposite. Image: Wizards of the Coast Enemy Colours Magic: The Gathering's many planes, sets and blocks have inspired nicknames within the trading card game's community. The colour combination of Blue and Black. The cards you have to brew a deck from in a draft or sealed game.īlocking an incoming attack with no intention of being able to kill the attacking creature.Ī deck archetype that focuses on controlling your opponent’s resources, countering their spells and playing the long game.Īlso known as mana curve, the distribution of casting costs within your deck. Making a deck on your own instead of using a list from the internet.Ī card that lets you draw a card when it resolves, but also does something else, such as being a creature or dealing damage. Putting a card back into its owner’s hand from the battlefield. Usually used to refer to a card in a draft or sealed deck that will win a game upon being played. Sometimes all of those at the same time.ĭifferent combinations of mana colours in a deck have various nicknames. Refers to how the battlefield is looking and which permanents are down, who’s in the lead, and so on.Īny card or effect that removes every creature or artifact or enchantment. Not always a bear, but named because of the Grizzly Bears card from Alpha.Īny effect that exiles a card temporarily to have it come back in straight away or in the next end step. ![]() The colour combination Green, White and Blue.Ī two-mana creature that has two power and two toughness. The colour combination White, Black and Green. Can also be used to refer to a strategy built around doing so. For example, a card that removes enchantments when a player has a particularly good enchantment.Ī card that buffs all of your creatures by giving them extra power and toughness.Ī type of deck in the metagame such as an aggro, midrange or control deck.Ī creature that allows you to sacrifice other creatures. White and Blue, Blue and Black, Black and Red, Red and Green, and Green and White.Ī game-ending attack that tends to be one massive combat that has all of your creatures going in to try and kill the opponent.Ī card that specifically gets rid of a problem. Tends to include lots of cheap creatures and direct damage spells.Ī mix of colours that often play in similar ways. ![]() If you're looking to get started with how to play MTG, some of its most popular formats and start building your own deck, among everything else you might want to know, head over to our Magic: The Gathering hub.Ī deck archetype that focuses on whittling down the opposing player’s health as fast as possible. Keep in mind that this is for players who’ve already got a bit of a grasp of mana colours and how the game itself is played. It’s nice when you can simply Ctrl+F your way into knowledge, and that’s exactly what we’re aiming to do with this glossary of key MTG terms. However, it’s not that simple when you’re starting out, and sometimes even old hands need a refresher on what terms actually mean. It can make things hard to pick up initially because, by the time you’ve been playing for a couple of months, a lot of these words are as natural for you as whatever languages you already know. It’s fair to say that Magic: The Gathering has a lot of jargon. ![]()
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